VR is going to change the visual arts. Exactly how it changes film may not be straight forward though. Instead of consumers losing themselves in virtual worlds, and all films transitioning suddenly from 2d to immersive 3d, (which hasn’t happened) we will first see artists adopt the technology as a tool. This tool will be less for creating VR films, and more for making the creation of 2d films easier..
New technology rarely goes straight from experimental to mass market. There is often an intermediate stage in which professionals exploit it first. Only later, does it “jump the fence” and become a part of everyday life. This is how it went with the PC, with GPS, with digital cameras, and now with VR. Yes, there are gamers out there with headsets, but it’s not truly ubiquitous yet. It’s still a novelty..
Two forces will change this. The first is that artists will use it in their work, and start to “think” in VR. This will push them to make and consume more VR content. The second force will be the generation now still in middle school and high school. They will not have known a world without VR in some form, and so the comfort level will come baked-in..
With the economic forces of the film industry pushing the craft to exist more and more in post-production, VR will help reclaim some the tactile feel being lost. Very soon editors and VFX artists will start playing around with headsets. What will happen next, is that the early adopters will become faster at their work and start making more money. This will push the whole post-production community into the new technology. The side effect will be a more intuitive and enjoyable post experience, which just like with the rise of the DSLR, will bring more and more young people into the industry. This feedback loop will make VR an integral part of post. Soon the visual arts will become a Trojan Horse for VR..
I think the lack of a 3d “tool experience” is part of the reason that 3d films have stayed stuck. VR will be different. The tool experience is going to reprogram our brains. But only time will tell if my read is right. What do you guys think?
Why are builders, designers and architects moving to Virtual reality when it comes to giving their customers their dream home? Not only does it create a virtual space for their customers to explore, but also interact with the environment to choose the best suitable outcome for their dream house. I think your customers deserve the most chance to be able to interact with what they could call their dream Home.
With JambuSpace, you can provide us with your plan and we develop a virtual display home for your clients which can be viewed through a VR headset of through the web and where you customers can choose variety of substance and play with the look at their own convenience.
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13 hours ago
Yes! What is better than a 2D picture? A 3D one. I am sure you have seen panoramic pictures or a 360 degree picture somewhere over the internet or social media. It’s a wonderful start towards being able to have a more clear, precise and realistic look of where you stand.
3D Photography has made experiencing every scene in the world possible. You can be at the comfort of you homes and experience the world with every minute detail and from every angle! As if you are just there. 3D photography is a technique of capturing a picture/video from multiple angles and not just one perspective (2D). A virtual tour can be created anywhere using specialised equipment’s that can help viewers explore, rotate, zoom and view from any angles. #virtualreality#3d#360degrees
13 hours ago
As we progress towards easing everyday lives with latest innovations, the modern technology helps us vision beyond what we could capacitate. Virtual space creates far more than we could imagine. It takes you far beyond your imagination. So what are you waiting for? Explore how your business can use virtual space in its operations. #3d#virtualreality