Because new hardware allows for better visuals, and an engine that is tailored to run on that new hardware. Plus, new characters, different gameplay, a different art style could all be added.
Following your logic, why didn't they just port Smash 4 over?
gba's got a shoddy translation and is overall considered a weak port. psx version also has extra side quests, character dev, better visuals, and less lag. psx's version is also only in japanese but there's a fan translation that's better than the official gba translation.
Unpopular opinion: I think 343 should focus on fixing the other things Gearbox fucked up when it came to the pc port of halo released back in the day. THEN they release patches that fix the visuals for #haloCEA.
I checked out a few reviews and more than one described the visuals as simply "Rodland-esque", I kinda like the idea of all media being interpreted through the prism of b-tier arcade ports
Just a quick heads up,
The PC port is a port of the VITA version of the game.
It's not the same as the new PS4 version.
They did add in JP audio, but it may not come with the improved visuals of the PS4 version.
Well, let me one-up you with the iOS port of Chronno Triger. Yeah the visuals are blurry, the UI is irksome the tapping commands are very easy to miss BUT if I couldn't play it on the go I prob wouldn't have gotten around to try it and I still loved the experience.
I would to that too, but I think I'd still go with PS4 version just for the visuals alone.
That or hope Atlus ports that version to PC, but I can dream.
Visuals like this are who I don’t want Silent Hill remade. I just want a port. A beautiful, sexy port. https://twitter.com/stopskeletons/status/1230016170868129792 …
Small update on Sargasso - thanks to some help I was able to replace the COLORMAP to update the invulnerability visuals for ports that allow that sort of change! https://www.moddb.com/games/doom-ii/addons/sargasso …
Digital Foundry actually has a very detailed comparison between all the MGS2 ports, apparently it runs at a higher resolution on Xbox but at the cost of paired down visuals, dirty textures and lower framerate performance, and somewhat awkward controls
Hey Chris, you're, the dogs bollocks, great info, great discussions, real-time visuals, thanks for all your efforts. Keep them coming, hope you make millions, keep helping others. Stay big and hang loose.
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