Process video link in bio
So excited to share this one! This is my biggest pixel art to date, and it certainly took the longest (about 10 hours). If you're interested in how I created this piece, check out my bio to see the complete timelapse on YouTube.
This is the cottage that our witchy character calls home. What do you think is inside?
An #indiegame#gamedev update: Last patch saw the introduction of a new city map. In the next update, the 5 landmarks will make it easier for you to approach each issue with more tactics and less trust in the gods of randomization.
This, and more in #AboveTheFold alpha 9.9. New update goes out on Friday!
2 hours ago
One complete visual rework, a port to Windows Standalone, and around 150~ cosmetics later, this old girl has finally gotten an update, and it's seriously awesome to see an active playerbase on http://bit.ly/SplitGame once again.
This game was originally built as a small project to see what it'd be like to build an entire game over an API, in lieu of Sockets. Turns out, it's a complete nightmare, but actually possible. And it allows for seamless multi-platform support, at the expense of Server load & build times. And, more importantly, it was possible.
What was unexpected was having over 100,000 people play the game across over a half-million matches, and contribute their ideas towards making it more than "just pressing one of two buttons". Rebuilding every part of the game based on the ideas and support of a community that formed around these two buttons almost overnight was an absolute pleasure.
Thanks to everyone who lent their time towards turning a small project into something that this many people could take part in. Hope you're all enjoying the update <3