I remember the first time playing #TerraformingMars.. the owner just unwrapped it and we had to punch out the pieces while he read the rules. Soon after we watched Tom Vasels overview, but that still wasnt enough.. we STRUUGLED through that first game and I ended up hating TM from then until I think it was a John Gets Games video where he said it was the best engine builder he's ever played.
I ended up buying it from Amazon and learning the rules on my own. It is now my favorite game of all time.. I mean it's only been like 3 years but hey!
Last night we played for 4+ hrs and I was stressed the whole time but loving every minute! To me that's a sign of a great game😅
I wrote about A Feast for Odin a while ago and mentioned that after 14 plays, I still don't have a go-to strategy in this game. Almost every game, I try a somewhat new approach. I have managed to win more than half of the games I've played and yet, the first thing that comes to my mind when I start a new game is "what do I do?"
There are things that we haven't explored in this game yet. For example, out of the three of us in the usual gaming group, I think I'm the only one who has ever tried playing with islands. I've tried two or three of them, but they didn't help much. The game comes with eight islands, and the expansions add more. They have to be a bigger part of the game! I think we haven't figured them out yet. Other examples are animal-heavy and occupation-heavy strategies. I've yet to give those a try.
In total, there are 61 different action spaces in A Feast for Odin. That means there are many paths to victory. Figuring those out and finding the better ones definitely takes time.
What are your thoughts? What strategies have you tried and which ones do you try to avoid?
Do you like games like A Feast for Odin that take a while to figure out? Or do you usually avoid them and go for something simpler?
I’m a fan of Stefan Feld so lately I’ve sort of taken it upon myself to try out all of his other titles. So where does Bora Bora rank? We shall see. .
The first time I played this game was with 4 players, and let me just say, I don’t know if I’d recommend it at that player count. It was INCREDIBLY frustrating. The main rule when taking actions is that you can only place your die on an action tile if it is lower than the lowest die already on the tile. As you can imagine, this can be very restrictive without proper ways to mitigate your dice rolls. In CoB, it’s nice because you can always ditch a die in exchange for 2 workers. In this game, unless you have the god expansion tiles, you can only mitigate dice via god cards which aren’t as easy to acquire. As a result, I had one or two rounds with all very high die rolls, which made it difficult for me to do ANYTHING, totally ruining my plans. I played it a couple of times again recently at 2 players, and it’s much more open and accessible. I think the game employs a lot of neat mechanics that go hand in hand with one another, such as recruiting the men and women in order to utilize their powers at the end of the round, and comboing god cards at the most opportune moments. The migration action and planting your huts on the island also work well with the rest of the actions, and I definitely found this game to have a pretty unique feel from the rest of his titles. The end-game bonuses are hard to get, and it seems like there are so many strategies you can employ, but we feel like there really is only one - build all of your buildings. I’m not a fan of the theme at all, or the idea of recruiting men and women tribespeople, but I do find the game to be pretty interesting.
Overall, Bora Bora probably ranks about 5th for Felds as of now but we definitely like it enough to hold onto it. It can be pretty frustrating,, but has clever mechanisms and can cause a nice little brain sizzle when playing. Be warned. .
Things I Enjoyed:
* Mechanics that work with one another
* Good replayability
* Plays well with 2
Not so much:
* Difficult to mitigate poor dice rolls
Which is your favorite Feld?